June 23, 2009
 By Jay Holben
One
of the oft-touted benefits of digital cameras is their amazing light
sensitivity. As CCD and CMOS technologies continue to improve, the
low-light abilities of newer cameras (especially the larger-chip
cameras) also improves.
This doesn't mean, however, that when
shooting a night scene you don't have to light. When it comes to image
acquisition, lighting is still the art that separates the amateurs from
the pros. There is an art and science involved in lighting to make
things look dark, but lighting for night isn't as complicated as many
people make it out to be. With a few easy techniques in your bag, you
can have the fundamentals to tackle almost any night lighting situation
with ease. 
John Bartley, ASC's nocturnal lighting in The X-Files series was an invaluable inspiration to my own lighting approach.
Night
lighting was a bit of a conundrum for me in the earlier parts of my
cinematographic career until my buddy Chris Probst, a fellow
cinematographer, and I began to dissect cinematographer John Bartley,
ASC's incredible work on the early X-Files TV series. Bartley, along with Thomas Del Ruth, ASC (The West Wing), who shot the X-Files pilot
episode, is one of the most influential cinematographers in television.
Both helped change the landscape and visual language of primetime
television into a more "feature film" world. Breaking down Bartley's
night lighting, Chris and I developed a simple three-step system that
became the basis for much of the night lighting we did from then on.
Although I'm not typically a proponent of teaching classic three-point
lighting, as I find it far too limiting and not always practical, this
particular technique falls exactly into that definition.
The
first step is edge light. One of the key factors that sells the 'night'
look is a sharp, well-defined edge on your talent's face. This is often
best achieved with a 3/4 back light above the head height of the talent
and it is normally the brightest area on your talent's body, with the
edge slightly overexposed by a stop or a stop and a half. This hard
edge, along with surrounding darkness and underexposure, is immediately
recognized as moonlight, high streetlights or even no-light and evokes
a feeling of darkness, as long as you keep the rest of the talent's
face and body underexposed. 
In this scene, actress Andrea Fellers peeks into the darkness in a "no-light" interior sequence. This is done with three fixtures, a 650W Fresnel for the edgelight, a 300W Fresnel bounced into a 4' x 8' bounce card at the ceiling and a 150W Fresnel bounced into a small white card for front fill.
That leads to the second step, which
is soft, underexposed fill light. I'll generally put this a stop and a
half to two stops underexposed. This can be on the camera side of your
talent or on the off-camera side, depending on the scene and your
taste, but it should be soft. I'll typically use a bounce card in this
situation and bead board seems to serve best. This fill should just
start to bring out the detail in the talent's shadowed face, without
giving us too much detail. The fantastic benefit to shooting digitally
is that you can see exactly where your exposures are falling on a
calibrated monitor and adjust accordingly.
The final step in
this technique is backlight for the background. This isn't the same as
the specific edge on your talent and can often come from the opposite
side or even directly behind the talent. This is your environment
lighting and you're better off making this a backlight to edge the
environment just as you edge your talent. Front lighting or washing the
background can tend to look false and artificial. 
Trapped! Actress Andrea Fellers backs into a chain link fence in the deep darkness. Behind her is a 650W Fresnel with 1/2 CTB high and off over her left shoudler. A 300W Fresnel helps to put a little backlight on the structure behind her and a 4'x 4 bank Kino Flo provides soft front fill.
Over the
years, I've had a number of rather passionate discussions in the past
about the color of moonlight. I recall one cinematographer who
fervently asserted that he had read moonlight with a color temperature
meter and it was around 4000°K. Although I disputed whether or not his
standard color temp meter could actually get a reading off of
moonlight, I didn't necessarily dispute the results. As the moon is
nothing more than a reflection of the sun and it is not necessarily
biased by ambient skylight, it seems logical that the moon would be a
rather cool blue color temperature, but not quite as high as standard
sunlight. However, people don't perceive real moonlight as blue. When
you're out at night and you're standing in moonlight, it doesn't look
like "blue" light — it almost looks black-and-white (which is a factor
of the rods in your eyes, which are more sensitive to low light, but
less sensitive to color wavelengths) or "silvery." I've never really
been a fan of deep blue moonlight and I think it's become something of
a visual cliché, but that's not to say that your personal preference
for or against blue is right or wrong. I will generally cool my "moon"
lighting slightly, if it's a tungsten unit and I'm shooting a tungsten
balanced scene, then I'll probably use a 1/4 to 1/2 CTB on the
moonlight to cool it off from the rest of the scene a bit. Often times
I'll then desaturate that blue a bit in post production and pulling the
color tends to create that more silvery monochromatic look. In any
case, I find the front fill is best if it is more neutral/white and as
close to your proper color temperature as you can get.
 In this shot, actor Ed Schofield is out in the West Virgina forest. In the deep background we have a 12K HMI Fresnel on a 6' parallel providing the backlight. It is half corrected with 1/2 CTO. Another 1200W HMI with 3/4 CTO provides the edge light while a 500W tungsten Fresnel bounced into a 4'x 4' piece of bead board provides the front fill.
This
overall technique also applies for an interior scene. On my first 35mm
feature as a director of photography, many years ago, I was confronted
with a situation in which the main character was in his apartment and
the bad guy kills the power. How the heck do I depict a scene in an
interior location when there's no light?! The answer is, again, in the
edge lighting. Using that same technique, create a hard edge on your
talent to pull them out of the darkness. This doesn't necessarily have
to even been explained or motivated. The audience generally accepts
this without question. A soft front fill, underexposed, will help to
bring out the details in the talent. This can even be a 1/2 light fill
from one side of your talent's face to keep one side in more complete
shadow. The third step in an interior is actually what the late, great,
Conrad Hall, ASC called "room tone." This is often a light bounced into
a white ceiling or a large white bounce card up against the ceiling and
set to several stops below key to just slightly bring up the detail in
the room. If the light is large enough (the light fills a large portion
of the ceiling or a large bounce card) it will feel 'sourceless' and
just provide enough information in the shadow details to make out an
environment. When shooting a dark interior scene, this is generally the
very first light I'll set up. Creating this overall base-level "room
tone" sets the rough base level exposure for the rest of the scene and
gives me something to work from.
One of the problems I've seen
in lighting tutorials — including this one — is that they primarily
address a stationary subject. One of my main objections to teaching
classic three-point lighting is that it typically only works for a
subject that stays in one place. In practice, that's rarely the case.
If your subject is moving throughout a location the best technique is
to create "pools" of light for the character to move through. Don't be
afraid of having areas of darkness intermixed with areas of light. If
your scene is the killer quietly breaks in through the front door, you
might start with edge light out in the hallway and no fill on his face
as he moves into the door. Then as he moves into the room he can move
into darkness and then, perhaps into silhouette in front of a dim
window as he reveals his murder weapon and then back into a pool of
darkness before landing in the three-light night look near the victim's
sleeping body. This variation in lighting creates mood and ambience and
feels realistic. Just be sure to highlight the moments the audience
needs to see to understand the story points and don't be afraid to vary
your techniques.
| COMMENTS (3) | | 08/16/2009 | | great. thanks |
| | 06/24/2009 | | Great article, Jay. Interesting points about moonlight appearing black and white. Also makes me reflect on how stunning night often looks in black and white.
--MS |
| | 06/23/2009 | | sharing like this is win win for everyone in the industy. thanks to Jay Holben' writing of influences of Chris Probst, John Bartley along with Thomas Del Ruth. |
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